Here's the second part of my in depth look at building an ROV CAD model from start to finish, including texturing, lighting, setup and final rendering. This section will look at the process involved in creating a high detail model of the robot pincer-arm used to collect samples and grab items.
We'll start at the top of the arm, and work downwards, ending up with a complete model of the unit:
... and finally ...
... Applying some textures and lighting, and rendering out the scene we have at last a realistic robotic arm, eventually to be incorporated into the overall model:
Next week we will continue the journey with the development of the other arm:
As promised, welcome to the first of what I hope will be many in-depth examples of how 3D animation and imagery actually works, and how it can be useful for you!
Part 1 of this project will look at the creation of the basic frame of the ROV, and show the elements involved in making a detailed computer model.
Working from photographic reference, I started off by getting the overall scale and proportion correct- of course, if working from drawings then this can be done right down to the smallest detail, as the frames for ROVs are varied and often tailored to the application.
As I was modelling a working-class ROV, the frame is particularly sturdy, especially at the front where it is reinforced with steel side bracing for rigidity and to allow a high level of equipment to be affixed. Here's How I started off:
And here we have the frame:
As you can see the level of detail is high, even down to the types of fixings and bolts- my hope is that in offering a very high realism model, it will be useful for a multitude of uses, from general simulation and animation within a scene, to close up shots and even photorealistic images from different views.
With the base done, next time we'll look at something pretty exciting: the robotic grabber arm:
Coming Next Week!
Things are off to an amazing start!
Having benefitted greatly from the advice and suggestions as well as the general motivating effect of the Aberdeen & Grampian Chamber of Commerce it's a delight to be featured as a new startup on their Business News Section.
As I mention in the article, it was really the whole involvement with people during the Northern Star Awards that I realised I was missing a great opportunity in the business sector. There is a rich diversity of businesses in Aberdeen especially within the oil and gas sector, and speaking to people at the Chamber of Commerce, I felt that I should be putting myself out there much more to try and work with businesses who want to showcasing their ideas in a new and exciting way.
It was this that led me to start offering a versatile 3D graphics and animation service, with the same attention to detail and personal touch that I have always enjoyed providing to clients.
So don't delay- jump in and have a read!
Lots of exciting in depth projects coming soon- stay tuned!
It's great to finally be up and running, and you may wonder what this new website is all about,
If you are familiar with my Illustration and Sculpture work under Aberdeen Art, you will know that I've always had a bit o a passion for 3D design and visualisation- all the way back to studying architecture at university! The handmade style of work I undertake at Aberdeen Art has allowed me to create lots of exciting and fun pieces from local building illustrations to cityscape sculptures and rusted stag's heads, and it's never something I would give up as working with the hands has always been a passion of mine, and in a strange way even helps me relive stress and relax!
Following on from the recent Northern Star Business Awards which I had the pleasure of designing for the Aberdeen & Grampian Chamber of Commerce which was probably the most commercial order I had taken on up until then, in speaking to local people about what they do, and learning more about the local businesses in Aberdeen, I realised that there is a big demand from the commercial side for artists and creative people, and this really opened my eyes. It's not something I would have thought a few years, or even months ago! Something in my mind must have always thought that in business there is less room for this kind of thing, but maybe I was wrong...
Thinking back to my days at school when I first began playing around with 3D Computer Graphics and worked on a project to show an animation of a revitalised Union Terrace Gardens (if only I knew!), I realised that working with computer graphics would afford so much more possibilities, and in terms of what commercial clients might be looking for, be better for them in saving time and money, and allowing amazing flexibility and versatility in what can be done.
Knowing friends and family who work in oil and gas, and engineering, and having myself worked in architecture, I know how crucial it can be to convey the right ideas clearly and accurately, and money can literally be lost by failing to convey things in the right way- whether this is to co-workers, clients, sales teams, at exhibitions and even in the office day to day- it all adds up, and that's where I hope to help!
So what am I providing?
In a nutshell, I'm offering 3D graphics, which itself can mean lots of things to different people. Basically, some of the actual services, which I'll break down in a future post, include:
Full range from Conceptual to Highly realistic
Orthographic and Perspective views
Accurate textures and materials
3D Models to scale
Show a building development in phases
Show how somethings is assembled
Text and information overlays
Dissassemble / explode items
Walk through your proposal
Show a product in operation
Marketing / Presentation films
So whether you are working in oil and gas, engineering, architecture, product development, property, construction, advertising or anything at all where you need to see your vision brought into reality, and want to show it off in the best light- I hope I can be of help
Thanks a lot for stopping by, and stay tuned for lots more exciting projects and updates!